We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience.

This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions – all crucial to the gameplay experience.

Department

Location

Job Type

Design

Remote – UK/EU

Permanent – Full Time

Your mission:

  • Develop, iterate, and deliver high-quality gameplay assemblies and playable experiences for our AAA co-development partners.

  • Act as a vital interface between our design and engineering teams, helping to develop, iterate, and maintain new features and tools before deployment.

What you'll be doing:

  • Working across any stage of a game’s gestation, from concept and prototype to soft launch and live updates.

  • Embracing MPG’s methodology by advocating for quality and maintaining a deep understanding of the client’s design process.

  • Serving as a technical resource to ensure the provision of tools, documentation, technical support, and the dissemination of best practices.

  • Testing new features as an experienced user, providing feedback, and suggesting improvements to tools, methods, and bug fixes.

  • Prototyping gameplay features and implementing elements that are complex, abstract, or technically challenging, impacting the entire game.

  • For Senior-level: Digesting and solving high-level feedback into actionable work, collaborating directly with production to ensure a release-quality standard.

What we'll need from you:

  • A passion for making and playing a broad range of games.

  • Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles.

  • Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation.

  • A proven ability to work collaboratively across disciplines and communicate effectively using technical language.

  • Solid analytical and problem-solving skills, driven by a curiosity to understand how things work.

  • Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably.

  • Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language.

What would help:

  • Experience working on a shipped multiplayer game from pre-production through to launch.

  • Experience working in a generalist role across all facets of game design.

  • Experience with meta or monetisation mechanisms for Free-to-Play design.

  • Experience designing games for console and/or PC platforms.

  • Experience in UI/UX design.

  • Experience using UEFN/Verse/Scene Graph.