You’ll be working in a team of backend engineers across MPG. We deliver, deploy and help integrate backend services alongside external co-dev clients as part of industry leading game projects, and collaborate to define solutions and implement features on time and to a high standard. 

We’re also growing our pool of AWS Certified engineers – and we encourage you to study for the certification using your Learning & Development budget when you join us.

Department

Location

Job Type

Engineering

Remote – UK/EU

Permanent – Full Time

What you'll be doing:

  • Individual contribution: construct systems, write code, deployments, etc.

 

  • Work with the team lead and stakeholders to estimate and prioritise work

 

  • Work alongside peers to iterate on solutions that fit requirements

 

  • Keep the project lead and producer apprised of revised estimates and delivery times

 

  • Promote and maintain high standards and process: tests, CI/CD, documentation 

 

  • Help and support team members in day-to-day work 

 

  • Understand, maintain and expand existing code and develop new features or systems

What we'll need from you:

  • Experience in game development and having worked on at least two game titles in a commercial setting developing server backends for AAA games, free-to-play (mobile) games, casino apps or similar 

 

  • Experience releasing at least two backend services with a large number of concurrent users

 

  • Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable

 

  • Experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Associate or above) would be advantageous

 

  • Experience with infrastructure as code tools, e.g. Terraform

 

  • Ability to create supporting documentation, designs, comments, etc

 

  • Ability to discuss technical and production matters 

 

  • Excellent time management and ability to work autonomously

 

  • Experience building distributed applications

 

  • Attention to detail with ability to comprehend and follow direction

 

  • Clear communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique 

 

  • Experience with Git or Perforce, or other source control software

 

  • Ability to adapt to new tools, languages, and concepts as required by the project
  • Knowledge of Microservices and Service Oriented Architectures (SOA), especially Kubernetes and Docker

 

  • Experience building a CI/CD pipeline to validate and test code

 

  • Awareness of security/cheating implications of technology choices

 

  • Experience using Gen AI for code generation

What would help:

  • Demonstrable database experience with both SQL and NoSQL

 

  • Understanding of how a backend service integrates with the game – experience with Unreal or Unity would be useful but not required

 

  • Experience with high-scale distributed applications with a concurrent user base ranging in the hundreds of thousands, with high uptime, and performant services

 

  • An understanding of how to use LLMs to process and query structured and unstructured data