Senior Technical Designer
Your Mission
As our Senior Technical Designer, you’ll help develop and deliver high-quality gameplay assemblies for our AAA projects, across our high-profile co-development partners. You’ll be responsible for designing and implementing game designs and iterating them into high-quality playables for our partner’s games. You will also be acting as an interface between our design and engineering teams, by helping develop, iterate and maintain new features and tools before they are deployed to the rest of the team.
What you'll be doing
- The work could be at any stage of a game’s gestation, from concept and prototype, through mid-development, to soft launch and live updates
- Receiving, digesting and solving high-level feedback into work that the team can action and improve the game upon.
- Working with production and the team directly to ensure the outcome of your work to a release-quality standard.
- You will embrace and exemplify MPG’s Design methodology: championing quality and with a deep understanding of the client’s design process
- You will display cross-discipline expertise and act as an interface between design and engineering
- You will act as a technical expert on the topic and ensure the tools, documents, technical support and dissemination of best practices
- Periodically provide feedback, including suggestions to improve tools and methods, bugs, etc
- As an expert user, help test new features and tools before they are deployed to the rest of the team
- Carry out production tasks as a game designer and prototype the gameplay features during game design
- Design and implement elements that are more complex, abstract or technically challenging and which impact the entire game
What we need form you
Previous experience working on 1+ AAA title in a technical design or scripting capacity
Excellent verbal, written and diagrammatic communication skills and experience with wiki-based design documentation
Proven ability to work collaboratively with other disciplines
Ability to understand and communicate in technical language
Curiosity and drive to understand how things work
Solid analytical and problem-solving skills
Adaptability, autonomy, proactivity
Structure, attention to detail, efficiency
Ability to clearly express ideas (spoken and written)
Experience of prototyping gameplay mechanics using UE4/UE5 Blueprints
Experience with a scripting or programming language
What would help
Experience in a generalist role, working across all facets of game design
Experience in meta/monetisation mechanisms for Free-to-Play design
Experience designing games for console and/or PC
Experience in UI/UX design