Senior Level Designer
Your Mission
As our Senior Level Designer, you will help develop and deliver high-quality gameplay and level assemblies for our AAA projects across our high-profile co-development partners. You’ll be responsible for designing and implementing level designs and iterating them into high-quality environments for our partner’s games.
What you'll be doing
- Designing and creating game levels - projects could be at any stage of the game’s gestation, from concept to prototype, through mid-development, to soft launch and live updates
- Creating levels that support the overall vision for a game, taking cues from game vision, narrative, character interactions, introduction of mechanics and pacing requirementsCreating rapid, malleable blockout geometry in Unreal or Unity, sourcing plenty of gameplay feedback to lock it down
- Implementing available mechanics, triggering actions, setting up basic camera work and NPC/combat encounters for the general progression of a level
- Receiving, digesting and solving high-level feedback into work that the team can action and improve the game
Working with production and the team directly to ensure the outcome of your work is to a release-quality standard
Working with other disciplines to communicate your Level’s; vision, setting and layout. Generating clear asset or feature lists to support their implementation
Insight playtest feedback throughout the development process, communicating pivots to the team
Driving the team to deliver exceptional quality gameplay
Embracing and exemplify the MPG design methodology; which campaigns quality and starts with a deep understanding of our partner’s design process
Communicating frequently with both internally and externally on progress, scope, quality and risk
Discussing and explaining the rationale behind your analyses and recommendations
Implementing the levels you design and work collaboratively with the level artist to ensure that the level is playable and that the graphic elements support each other
Fixing level design bugs entered into the database by our QA team
Actively participating in design specific discussions and design reviews
What we need form you
You’re highly experienced in all areas of level design and have many examples of having taken levels from conception to release
Previous experience working in a Senior Level Designer position and contributed to at least one shipped title
A passion for making and playing a broad range of games
Experience of prototyping game mechanics using UE Blueprints
Experience with scripting or programming languages
A good knowledge of level editing tools and scripting languages
The ability and desire to work in creative and collaborative environments
Excellent communication skills
Experience in writing and explaining high quality and thorough level design documentation demonstrable with portfolio materials
What would help
Knowledge of Open-World/Terrain generation rulesets and scripting
Knowledge of Proc-Gen level or terrain generation for Rougelike or Generative titles